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Dig or die
Dig or die





dig or die dig or die

Related to this, one area I think Dig or Die could improve is in how it goes about teaching you to play. While this streamlines the process of play, there’s no doubt that keeping track of menus and boxes can be a bit much at first, especially for people like me who haven’t spent more than a few casual sessions with games like Terraria, Starbound etc. This is the future, after all, and your handy miniaturizer can make quick work of just about anything standing in your way. Unlike some of those other games, though, you won’t have to fiddle with different tools to mine and clear the environment. You’ll walk around, pick up resources, move resources between an inventory and action bar, and use those resources to build a base, defenses and eventually your ship. The general UI and concept will look familiar to anyone who’s played any of the Minecraft inspired 2D platforming games. While it doesn’t sound like much, and, at the end of the day, it really isn’t, the added narrative does a bit to separate Dig or Die from its more open-world focused kin in the genre. The premise from there is simple: survive the dangerous nights and build a ship to leave. All alone save for the scrap metal of your crashed ship and a marginally helpful AI personality, you’ll have to use your surprisingly thorough knowledge of construction to make a shelter and survive. You’re just a guy or gal trying to sell parts in outer space who crash-lands onto a particularly hostile planet. In Dig or Die you aren’t a space marine, the chosen one or a noble.







Dig or die